The Hidden Story of Until Dawn’s Original Version

Until Dawn, originally developed by Sony’s London studio, was intended to be a flagship game for the PlayStation Move controller. The game was designed as a first-person experience with a focus on two-player co-op, targeting early to mid-20s couples. The concept involved players passing the controller back and forth for a unique interactive experience.

Despite never being formally announced, the original version faced production troubles and was ultimately canceled by Sony in 2011. However, the game’s director, Mark Simmons, was commended for his leadership and improvements to the game.

Supermassive Games took over the project and turned it into the critically acclaimed and commercially successful game we know today. The game’s success led to the creation of two spinoff games and paved the way for Supermassive’s future projects.

The untold story of the original Until Dawn includes narrative changes and mechanics of the PlayStation Move that were intended for the game. This story highlights the challenges and uncertainties faced by game developers and serves as a reminder that unexpected success can arise even when things don’t go as planned.

John Smith

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